用于查询和探测模型的各种工具的集合。用于建模和开发目的。

用法
法线

将鼠标悬停在面或边上以查看法线。

将鼠标悬停在脸上时,您还会看到其边缘的法线。

将鼠标悬停在边缘上时,紫色点将指示边缘的起始顶点。 (蓝轴将从头指向尾。)

单击一个面以翻转其法线。

法线上的端点指示如果端点是圆,则边缘是否反转。

Ctrl+click 将在翻转法线时交换正面和背面材质。

UVQ 值

显示鼠标指向的面的每个顶点的 UVQ 值。这将返回 UVHelper 类返回的值。

Ctrl 切换正面或背面探测。

Shift 切换向下钻取模式。在向下钻取模式下,探针拾取组/组件内的面。

塔b 在真实 UV 值和原始 UVHelper 数据之间切换。

F6 将显示多边形网格及其 UV 值和顶点
作者:ThomThom
A collection of various tools to query and probe a model. For modelling and development purposes.

Usage
Normals

Mouse over a face or edge to see the normals.

When hover over a face you will also see its edge’s normals.

When hovering over an edge a purple point will indicate the start vertex of the edge. (The Blue axis will point from start to end.)

Click on a face to flip its normal.

End-point on Normals indicating if the edge is reversed if the end-point is a circle.

Ctrl+click will swap frontface and backface materials while flipping normals.

UVQ Values

Displays the UVQ values of each vertex for the face that the mouse points at. This returns the values that the UVHelper class returns.

Ctrl toggles front-face or back-face probing.

Shift toggles drill-down mode. In drill-down mode the probe picks faces inside groups/components.

Tab toggles between real UV values and raw UVHelper data.

F6 will display the PolygonMesh and it’s UV values and vertex

探头